Speaking
XR Panel Artist Talk
NEW INC Y8/Y9 XR Track Member Lisa Jamhoury was invited to present her portfolio and work-in-progress at DEMO 2023 festival in New York, including her work “Maquette,” supported by Onassis ONX, and “Ὅλος“, supported by Meta Open Arts.
The Art of Movement Mapping
MAXforum is a conversation series produced by Media Art Xploration (MAX) to bring together artists, artist-engineers, scientists, and technologists to discuss how their work intersects the most pressing issues of our time.
Artist/Programmer Lisa Jamhoury, Artist/Technologist Mimi Yin, and Neurobiologist Dr. Ryan York discuss the creative constraints and possibilities of working with AI and movement mapping on humans (and other organisms!). Special appearances by avatars, insects, and doppelgängers.
Hosted by Scatter, Bill Platt, and Manhattan Edit Workshop, the Volumetric Filmmakers NYC (VFNYC) Meetup is a community of creators, makers, artists and developers focused on the art, craft and tech of volumetric capture for VR, AR and immersive media.
Lisa Jamhoury, co-creator of volumetric media tool "Kinectron" and Sr Experience Design/Machine Intelligence at Adobe discusses her democratic approach to volumetric and spatial content.
Select Interviews and Press
OptiTrack Success Story: Maquette Link to Article
September Artist Spotlight: Lisa Jamhoury Link to Article
Exhibition Brightens London with Cutting-Edge Immersive Artworks by International Women Creators Link to Article
#1163: Live XR Performance Experiments with ONX Studios and DocLab Motion Capture Stage at IDFA Link to Article
2022 list of 50+ Immersive Things that mix storytelling, performance, play, design & code Link to Article
Guest Tutorial #10: Kinectron with Lisa Jamhoury Link to Article
Kinectron
Kinectron is an open-source toolkit that brings realtime, motion capture data into the browser. Kinectron uses the same networking technology as common video calling software, but rather than broadcasting video from a webcam, Kinectron broadcasts unique three-dimensional pose and image data from the Microsoft Kinect, a lightweight and inexpensive motion capture camera. Kinectron is a tool for artists, activists, and educators, who use it to make interactive sketches, to teach about computation and the body, and in both in-person and telematic performances. Kinectron was developed under the Google xStory Experiments in Storytelling Research Grant at NYU ITP with Shawn Van Every.
NYU: The Body, Everywhere and Here
The Body, Everywhere and Here is a graduate elective course that encourages students to explore embodied interaction on the web. The course will include discussion of influential works in the development of online embodied interaction, including the works of Kit Galloway and Sherrie Rabinowitz, Susan Kozel, and Laurie Anderson. Students experiment with embodied interactions in the browser and across networks using technologies like TensorFlow.js (PoseNet and BodyPix), Microsoft Kinect, p5.js and Three.js.
Writing on “Javascript in Plain English” blog and Medium
Writing based on work around the embodied internet, featuring articles around the use of the phyiscal body on web pages. Topics include Microsoft Kinect to browser, peer to peer networking, webRTC, and using pose detection in interactive installations.
Olos Template
Ὅλος (pronounced “Olos”) is a telematic web performance between Chile and the US using a standard LogiTech webcam and all open source web-based technologies. The Olos Template is an open-source release of the underlying structure built to connect dancers across distance. It uses peer-to-peer networking and TensorFlow.js BlazePose model to help others get started in building telematic web performance.
Simple Peer Server and Client Wrapper
Simple-peer is an excellent library by Feross for creating webRTC peer connections, however, it does not include a signaling server, which is necessary for establishing the peer connections used by simple-peer. Simple-peer-server and client wrapper provide a signaling server to establish a connection between two or more peers. It uses Socket.IO to transport the signaling messages until the peer connections are created.