#20daysITP is an initiative I led at New York University’s Interactive Telecommunications Program (ITP) as part of my Human in Residence Fellowship. I led a group of students in creating new work for 20 days. My project during this time was 20 days of The Book of Shaders, an open source guide to learning fragment shaders written by Patricio Gonzalez Vivo and Jen Lowe. Following the book, I created a fragment shader every day that used movement and color—a challenge for me as I usually prefer to work in black and white.

Role Creator, Developer
Tools GLSL, p5.js, Glitch
Link Sketches and Code on Glitch
#20daysITP on Instagram


Here are some of the sketches using p5.js shaders.

// day 09: patterns 2 //

// day 10: patterns 3 //

// day 13: noise 2 //

// day 18: fractal brownian motion //

// day 20: porcelain //

See the rest on my Instagram.