Carré
View RSC Support Letter
About Carré
Carré is an installation performance blending motion capture, contemporary circus, and Unreal Engine to bring live human-avatar sculpture to museum and gallery audiences worldwide. The duet presents two women inside a translucent projection cube, seamlessly merging their physical and virtual bodies as they take audiences on a kaleidoscopic journey through materiality in three scenes.
Supported by spatial audio, the physical-virtual choreography evolves through avatars of stone, mesh, and water exploring how virtual representations can complicate and expand human physicality and creativity. When the cube is not activated by the dancers, it displays projected reverberations of their previous performance.
Inspired by research in figurative sculpture, design principles, and algorithmic bias, Carré draws on the unsettling legacy of the 1940s sculpture Norma—a statue created by American gynecologist Robert Dickinson. Constructed from the averaged measurements of 15,000 white women aged 21-25, Norma's "ideal body" was celebrated by prominent scientific and cultural institutions, demonstrating how physical standardization becomes embedded within social structures. Carré begins with two women in duet, creating their own living sculptural avatar based on Norma. Over time, they break free of the weight of the sculpture’s legacy, evolving through digital meshes into natural, elemental forms that allow them to fluidly blend with each other and their environment.
An intentional subversion of overtly-sexualized representations of women found in digital content, Carré centers two bold, strong women uplifting each other. Contemporary research into embodied and situated cognition shows that natural environments lead humans to be more creative, socially-minded, and open to tackling complex problems. Drawing on this, Carré models how digital bodies can reflect the natural world and extend the nuances of physiology.
Project Status
Carré is a new, innovative performance modeling Unreal Engine's unique potential as a live entertainment engine.
Growing from the 2025 Lumen Prize Performance and Music Finalist Maquette, Carré will leverage Unreal Engine to expand accessibility and distribution for this previously stage-bound work, freeing it to reach new audiences in museums, galleries, art spaces, and festivals as a tourable “installation performance.”
Carré’s development is being supported logistically and financially by the Royal Shakespeare Company Interdisciplinary Fellowship (Stratford, UK) and EY Intelligent Realities Lab AiR program (New York, NY), with additional in-kind support from Onassis ONX (New York, NY) and NEW INC at the New Museum (New York, NY). A letter of support from Sarah Ellis, Royal Shakespeare Company Director of Creative Innovation, is included along with other supplementary materials, in the link below.
Carré is currently in R&D working toward a Q4 2026 premiere and 2027 global tour.
Bio
CV
Portfolio Deck
2025-26
Supporters
EY Intelligent Realities Lab
NEW INC / New Museum
Onassis ONX
OptiTrack
Royal Shakespeare Company
2021-23 Supporters
EY Metaverse Lab
Kings College London
NEW INC / New
Media Art Xploration
Museum
Onassis ONX
OptiTrack
Special Thanks
Eddie Berg
Todd Bryant / NYU IDM
Becky Schutt
Elliott Hall
Sophie Kahn
Christopher Strawley
Ashley Zelinskie
Created by
Lisa Jamhoury
Choreography and PerformanceHybrid Movement Company
Françoise Voranger, Andrea Nikki Ortiz
Unreal Engine DevelopmentSneha Belkhale, Lisa Jamhoury, Matt Romein
3D ModelingWoraya Boonyapanachoti, Lisa Jamhoury, Rongyu Li, Guðjón Örn Lárusson, NYCAP3D
Motion capture technician, animation
Lisa Jamhoury
Audio concept and script
Lisa Jamhoury
Audio Effects
Nicholas de la Motte
Sound Artist
Matt McCorkle
Projection and Set Design
Wladimiro A. Woyno R.
DramaturgEmily Reilly
Storyboard IllustrationJessica Hearn
Producer Maia Sauer
Technical ProducerAstro Lee
Carré Projection Cube Renders
An “installation performance,” Carré is designed to be installed within museums, galleries, and festivals, rather than on a traditional theater stage. The work has two modes: Live Performance and Installation. Both modes feature four-sided projection arranged in a square with translucent projection screens, as well as spatial audio played back on either a multichannel Genelec sound system (pictured), or through motion-tracked headphones (to be decided in R&D). Live Performance mode integrates motion-captured movement artists in the installation.
Projection cube side view
Projection cube front view
Projection cube top view
Carré Live Performance Mode Renders
In Live Performance mode, two performers are situated at the center of the four projection screens. Their performance is tracked with a motion capture system that sends real-time movement data to Unreal Engine. The mocap data activates the sculptural avatars in real time. The avatars are projected using four virtual cameras in Unreal Engine to correspond with the front, left, right, and back views of the sculpture, which are then placed on their physical pairings—front, left, right, and back screens.
The work is accompanied by custom spatial audio.
In Live Performance mode, two performers are situated at the center of the four projection screens. Their performance is tracked with a motion capture system that sends real-time movement data to Unreal Engine. The mocap data activates the sculptural avatars in real time. The avatars are projected using four virtual cameras in Unreal Engine to correspond with the front, left, right, and back views of the sculpture, which are then placed on their physical pairings—front, left, right, and back screens.
The work is accompanied by custom spatial audio.
Carré Installation Mode Renders
Installation mode runs between live performances. In this mode, the projection cube remains empty. Each of the four sides are projected with animations of digital sculptures created in Unreal Engine from motion capture and avatars used in the performance. Each sculpture is accompanied by a spatial audio soundscape and poem.
Maquette (2023) Explainer Video
Carré is derived from Lisa Jamhoury’s previous piece Maquette (2023), which investigates similar topics through an evening-length stage performance featuring four performers. The following video explains the origin story and making of Maquette.
Carré is derived from Lisa Jamhoury’s previous piece Maquette (2023), which investigates similar topics through an evening-length stage performance featuring four performers. The following video explains the origin story and making of Maquette.
Additional Maquette Resources
Below are featured articles and videos from Maquette’s three year production.
For additional information and media, see the Maquette webpage.
Carré is generously supported by
Contact Lisa